Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage review
It’s finally here, the amazing and phenomenal Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage. Now I’ve been excited for this release ever since it was announced and I must say I was not disappointed in the least.
It follows on from the end of kingdom Hearts Dream Drop Distance with Mickey telling the story of how he attempted to free Aqua from the world of darkness, but the actual gameplay occurs in between Birth by Sleep and Kingdom Hearts 1. Aqua explores the world of darkness facing a series of trials during this adventure.
Now this game basically acts as a sort of demo for Kingdom Hearts 3, due to it being the first playable game to use the unreal engine 4 and it’s rather short, it features 4 different areas in which each one lasts about 30 minutes. It took me 3 hours on proud mode. The gameplay is your standard Kingdom Hearts real time action, but this time it’s totally revamped in ways that super powered spells can be used after filling a gauge above the command bar and magic can now be used whilst moving, which is such an advancement. The fluid movement of landing hits then following it up with a fire spell. Mickey joins your team at one point and you can chain an attack together with him for devastating damage. Although the Mickey AI isn’t really the smartest, there were points in which Mickey would stand completely still, whilst I required healing so I died quite a fair bit due to that.
Customization is also a part of it, allowing you to change Aquas look with items unlocked through challenges.
This game lacks a platinum trophy due to it being quite short, however the trophies do add another incentive to go back through the game to really continue the playability. One that seems like it will be difficult, is completing the entire game without dying which I died about 20 times playing through the first time so I have a long way to go.
Limited Edition (inc. DDD official Disney Pin Badge)